~ March 2027 Release~
In addition to the genre's norms, it'll have four puzzle-filled dungeons, secret locations, a detailed economy, irrigation, gene splicing, and mafia kittens. There is no stamina bar, no breakable tools, an adjustable day speed, the ability to save any time, and one rusty, well-loved bicycle.
A fully upgradeable town, where new businesses will appear or improve based on your interactions with the townsfolk
At least 70 harvestable plants & ingredients
32 fish, with individual preferences and a stockable fish pond
Immersive weather and sound systems
A cyclical game clock, which controls lighting, weather, environmental effects, available activities, npc schedules, and interactions
4 individually themed dungeons
Player progression and skills
A multitude of options for furniture, decorations, clothing, and housing customization
Unique items found throughout the world which allow players special abilities (for example, an hourglass that can freeze time)
A detailed economy with changing market value
Systems for crafting, cooking, candlemaking, painting, brewing, pickling, dying, and arranging bouquets with your harvested resources
Genetic seed manipulation
Harvesting and watering mechanics that respect your time
No stamina bar
Adjustable game speed
Save any time of the day
Lovable mafia farm kittens
A bike for faster travel, from the beginning
Depending on time/difficulty, I may also add:
Co-op Multiplayer
Terraforming
It’s been forever since my last update! A bit of half good half bad news: I’ve just been laid off from my day job. Normally bad, but it came with a bit of severance and also the ending of my noncompete clause, meaning that I have the time/legal ability to update this game again ^_^
I already have big plans, and am super looking forward to it <3
(It may take a bit for the video links to populate)